Direct access to the game object event dispatcher.
Alias for removeEventListener
. If only the eventName is specified
it will remove all handlers registered for that specific event. If the eventName
and the handler instance are specified only that handler will be removed.
Name of the event to listen for
Optional
handler: ((event: any) => void)Event handler for the thrown event
Alias for addEventListener
. You can listen for a variety of
events off of the engine; see the events section below for a complete list.
Name of the event to listen for
Event handler for the thrown event
Once listens to an event one time, then unsubscribes from that event
The name of the event to subscribe to once
The handler of the event that will be auto unsubscribed
Excalibur base class that provides basic functionality such as EventDispatcher and extending abilities for vanilla Javascript projects