Excalibur.js Edge API Documentation

References

Namespaces

Enumerations

Classes

ActionContext ActionQueue ActionSequence ActionsComponent ActionsSystem ActivateEvent Actor AddedComponent AddedEntity AffineMatrix Animation ArcadeSolver AudioContextFactory Blink BodyComponent BoundingBox BrowserComponent BrowserEvents Camera Canvas Circle CircleCollider Class Clock Collider ColliderComponent CollisionContact CollisionEndEvent CollisionGroup CollisionGroupManager CollisionPostSolveEvent CollisionPreSolveEvent CollisionStartEvent CollisionSystem Color ColorBlindFlags ColorBlindnessPostProcessor Component CompositeCollider ConsoleAppender ContactConstraintPoint ContactEndEvent ContactStartEvent DeactivateEvent Debug DebugGraphicsComponent DebugSystem DebugText Delay Detector Die DynamicTree DynamicTreeCollisionProcessor EaseBy EaseTo EasingFunctions EdgeCollider ElasticToActorStrategy Engine EnterTriggerEvent EnterViewPortEvent Entity EntityManager EventDispatcher ExResponse ExcaliburGraphicsContext2DCanvas ExcaliburGraphicsContextWebGL ExcaliburWebGLContextAccessor ExitTriggerEvent ExitViewPortEvent Fade Flags Follow Font FontCache FpsSampler FrameStats Future GameEvent GameStartEvent GameStopEvent GamepadAxisEvent GamepadButtonEvent GamepadConnectEvent GamepadDisconnectEvent Gif GlobalCoordinates Graphic GraphicsComponent GraphicsGroup GraphicsLayer GraphicsLayers GraphicsSystem HiddenEvent ImageSource InitializeEvent IsometricEntityComponent IsometricEntitySystem IsometricMap IsometricTile KillEvent Label LimitCameraBoundsStrategy Line LineSegment Loader LockCameraToActorAxisStrategy LockCameraToActorStrategy Logger Matrix MediaEvent Meet MotionComponent MotionSystem MoveBy MoveTo NativeSoundEvent NativeSoundProcessedEvent Observable OffscreenSystem Pair ParallaxComponent ParallelActions ParseGif Particle ParticleEmitter Physics PhysicsStats PhysicsWorld Polygon PolygonCollider Pool PostCollisionEvent PostDebugDrawEvent PostDrawEvent PostFrameEvent PostKillEvent PostUpdateEvent PreCollisionEvent PreDebugDrawEvent PreDrawEvent PreFrameEvent PreKillEvent PreUpdateEvent Projection QuadIndexBuffer Query QueryManager RadiusAroundActorStrategy Random Raster Ray RealisticSolver Rectangle RemovedComponent RemovedEntity Repeat RepeatForever Resolution Resource RotateBy RotateTo ScaleBy ScaleTo Scene Screen ScreenAppender ScreenElement ScreenShader Semaphore Shader Shape Sound Sprite SpriteFont SpriteSheet StandardClock StateMachine StrategyContainer Stream System SystemManager TagComponent TestClock Text TextureLoader Tile TileMap Timer Toaster Transform TransformComponent TreeNode Trigger Vector VectorView VertexBuffer VertexLayout VisibleEvent WebAudio WebAudioInstance World

Interfaces

Action ActionContextMethods Actionable ActorArgs AnimationOptions Appender Audio AudioImplementation BodyComponentOptions BoundingBoxOptions CameraStrategy CanActivate CanBeKilled CanDeactivate CanDraw CanInitialize CanUpdate CanvasOptions CircleColliderOptions CircleOptions ClockOptions Clonable ColliderProxy CollisionProcessor CollisionSolver DebugDraw DebugFlags DebugStats DetectedFeatures EasingFunction EdgeColliderOptions EngineOptions EntityComponent Eventable ExResponseTypesLookup ExcaliburGraphicsContext ExcaliburGraphicsContextOptions ExcaliburGraphicsContextState FontOptions FontRenderer FpsSamplerOptions Frame FrameActorStats FrameDurationStats FrameStatistics GifFrame GraphicOptions GraphicsComponentOptions GraphicsGrouping GraphicsGroupingOptions GraphicsLayerOptions GraphicsShowOptions GraphicsStatistics HasTick IsometricMapOptions LabelOptions LegacyWebAudioSource LineGraphicsOptions LineOptions Loadable Message Motion NativeEventable Observer ObsoleteOptions OnInitialize OnPostDraw OnPostUpdate OnPreDraw OnPreUpdate ParticleArgs ParticleEmitterArgs PhysicsStatistics PointGraphicsOptions PointerEvents PolygonColliderOptions PolygonOptions PostProcessor RasterOptions RayCastHit RayCastOptions RectGraphicsOptions RectangleOptions SceneActivationContext ScreenDimension ScreenOptions ShaderOptions SpriteFontOptions SpriteOptions SpriteSheetGridOptions SpriteSheetOptions SpriteSheetSpacingDimensions SpriteSheetSparseOptions State StateMachineDescription StateMachineState SystemCtor TestClockOptions TextOptions TileMapOptions TileOptions TimerOptions TriggerOptions UniformDefinition VectorViewOptions VertexAttributeDefinition VertexBufferOptions VertexLayoutOptions WebGLGraphicsContextInfo _initialize _postupdate _preupdate

Type Aliases

Variables

Functions

References

Re-exports PointerComponent
Re-exports PointerSystem