Optional
value: MaybeValueTypeOptional
Readonly
dependenciesOptionally list any component types this component depends on If the owner entity does not have these components, new components will be added to the entity
Only components with zero-arg constructors are supported as automatic component dependencies
Optional
Readonly
optionalOptional
ownerReadonly
typeType of this component, must be a unique type among component types in you game.
Optional
Readonly
valueClones any properties on this component, if that property value has a clone()
method it will be called
Optional
onOptional
on
Tag components are a way of tagging a component with label and a simple value
For example: