Optional value: MaybeValueTypeOptional Readonly dependenciesOptionally list any component types this component depends on If the owner entity does not have these components, new components will be added to the entity
Only components with zero-arg constructors are supported as automatic component dependencies
Optional Readonly optionalOptional ownerReadonly typeType of this component, must be a unique type among component types in you game.
Optional Readonly valueClones any properties on this component, if that property value has a clone() method it will be called
Optional onOptional on
Tag components are a way of tagging a component with label and a simple value
For example: