Gets the time it took to calculate the broadphase pairs
Gets the number of actual collisions
Copy of the current frame contacts (only updated if debug is toggled on)
Gets the number of fast moving bodies using raycast continuous collisions in the scene
Gets the number of bodies that had a fast body collision resolution
Gets the time it took to calculate the narrowphase
Gets the number of broadphase collision pairs which
Represents physics stats for the current frame