Interface that describes a custom camera strategy for tracking targets
Target actor to follow when it is "radius" pixels away
Number of pixels away before the camera will follow
Camera strategies perform an action to calculate a new focus returned out of the strategy
The target object to apply this camera strategy (if any)
The current camera implementation in excalibur running the game
The current engine running the game
The elapsed time in milliseconds since the last frame
Interface that describes a custom camera strategy for tracking targets