Internal
Creates and adds the ElasticToActorStrategy on the current camera If cameraElasticity < cameraFriction < 1.0, the behavior will be a dampened spring that will slowly end at the target without bouncing If cameraFriction < cameraElasticity < 1.0, the behavior will be an oscillating spring that will over correct and bounce around the target
Target actor to elastically follow
[0 - 1.0] The higher the elasticity the more force that will drive the camera towards the target
[0 - 1.0] The higher the friction the more that the camera will resist motion towards the target
Creates and adds the LimitCameraBoundsStrategy on the current camera
The bounding box to limit the camera to.
Creates and adds the LockCameraToActorStrategy on the current camera.
The actor to lock the camera to
Creates and adds the LockCameraToActorAxisStrategy on the current camera
Creates and adds the RadiusAroundActorStrategy on the current camera
Target actor to follow when it is "radius" pixels away
Number of pixels away before the camera will follow
Container to house convenience strategy methods