If cameraElasticity < cameraFriction < 1.0, the behavior will be a dampened spring that will slowly end at the target without bouncing If cameraFriction < cameraElasticity < 1.0, the behavior will be an oscillating spring that will over correct and bounce around the target
Target actor to elastically follow
[0 - 1.0] The higher the elasticity the more force that will drive the camera towards the target
[0 - 1.0] The higher the friction the more that the camera will resist motion towards the target
[0 - 1.0] The higher the elasticity the more force that will drive the camera towards the target
[0 - 1.0] The higher the friction the more that the camera will resist motion towards the target
Target actor to elastically follow
Using Hook's law, elastically move the camera towards the target actor.