Helper around vertex buffer to simplify creating and uploading geometry
Under the hood uses Float32Array
Readonly
Access to the webgl buffer handle
Access to the raw data of the vertex buffer
If the vertices never change switching 'static' can be more efficient on the gpu
Default is 'dynamic'
Bind this vertex buffer
Upload vertex buffer geometry to the GPU
Optional
Helper around vertex buffer to simplify creating and uploading geometry
Under the hood uses Float32Array