The 'postdraw' event is emitted on actors, scenes, and engine after drawing finishes. Actors' postdraw happens inside their graphics transform so that all drawing takes place with the actor as the origin.

Hierarchy

Constructors

Properties

Accessors

Methods

Constructors

Properties

delta: number
other: Engine | Entity | Scene<unknown> | TileMap

Other target object for this event

target: Engine | Entity | Scene<unknown> | TileMap

Target object for this event.

Accessors

  • get bubbles(): boolean
  • If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.

    Returns boolean

  • set bubbles(value: boolean): void
  • Parameters

    • value: boolean

    Returns void

Methods