Abstract
Readonly
idPixel offset of the collision collider relative to the collider, by default (0, 0) meaning the collider is positioned on top of the collider.
Abstract
axesAbstract
boundsReturn the axis-aligned bounding box of the collision collider in world coordinates
Abstract
centerAbstract
localReturn the axis-aligned bounding box of the collision collider in local coordinates
Abstract
worldAbstract
cloneAbstract
collideAbstract
containsAbstract
debugAbstract
getReturns the closest line between the surfaces this collider and another
Abstract
getAbstract
getAbstract
projectCreate a projection of this collider along an axis. Think of this as casting a "shadow" along an axis
Abstract
rayAbstract
update
A collision collider specifies the geometry that can detect when other collision colliders intersect for the purposes of colliding 2 objects in excalibur.