Abstract Readonly idPixel offset of the collision collider relative to the collider, by default (0, 0) meaning the collider is positioned on top of the collider.
Abstract axesAbstract boundsReturn the axis-aligned bounding box of the collision collider in world coordinates
Abstract centerAbstract localReturn the axis-aligned bounding box of the collision collider in local coordinates
Abstract worldAbstract cloneAbstract collideAbstract containsAbstract debugAbstract getReturns the closest line between the surfaces this collider and another
Abstract getAbstract getAbstract projectCreate a projection of this collider along an axis. Think of this as casting a "shadow" along an axis
Abstract rayAbstract update
A collision collider specifies the geometry that can detect when other collision colliders intersect for the purposes of colliding 2 objects in excalibur.