Readonly
idPixel offset of the collision collider relative to the collider, by default (0, 0) meaning the collider is positioned on top of the collider.
Return the axis-aligned bounding box of the collision collider in world coordinates
Return the axis-aligned bounding box of the collision collider in local coordinates
Returns the closest line between the surfaces this collider and another
Create a projection of this collider along an axis. Think of this as casting a "shadow" along an axis
A collision collider specifies the geometry that can detect when other collision colliders intersect for the purposes of colliding 2 objects in excalibur.