Construct a new IsometricTile
tile coordinate in x (not world position)
tile coordinate in y (not world position)
offset that tile should be shifted by (default (0, 0))
reference to owning IsometricMap
Whether this entity is active, if set to false it will be reclaimed
Observable that keeps track of component add or remove changes on the entity
Direct access to the game object event dispatcher.
The unique identifier for the entity
Readonly
mapReference to the IsometricMap this tile is part of
The scene that the entity is in, if any
Indicates whether this tile is solid
Readonly
xInteger tile x coordinate
Readonly
yInteger tile y coordinate
Returns the center of the IsometricTile
Gets whether the actor is Initialized
Returns the top left corner of the IsometricTile in world space
Specifically get the tags on the entity from TagComponent
The types of the components on the Entity
Internal
It is not recommended that internal excalibur methods be overridden, do so at your own risk.
Internal _preupdate handler for onPostUpdate lifecycle event
Internal
It is not recommended that internal excalibur methods be overridden, do so at your own risk.
Internal _preupdate handler for onPreUpdate lifecycle event
Protected
_setAdds a collider to the IsometricTile
Note! the Tile.solid must be set to true for it to act as a "fixed" collider
Adds a component to the entity
Component or Entity to add copy of components from
Optionally overwrite any existing components of the same type
Adds a copy of all the components from another template entity as a "prefab"
Entity to use as a template
Force component replacement if it already exists on the target entity
Get a component by type with typecheck
(Does not work on tag components, use .hasTag("mytag") instead)
Check if a component type exists
Alias for removeEventListener
. If only the eventName is specified
it will remove all handlers registered for that specific event. If the eventName
and the handler instance are specified only that handler will be removed.
Name of the event to listen for
Optional
handler: ((event: any) => void)Event handler for the thrown event
Alias for addEventListener
. You can listen for a variety of
events off of the engine; see the events section below for a complete list.
Name of the event to listen for
Event handler for the thrown event
Once listens to an event one time, then unsubscribes from that event
The name of the event to subscribe to once
The handler of the event that will be auto unsubscribed
Removes a component from the entity, by default removals are deferred to the end of entity update to avoid consistency issues
Components can be force removed with the force
flag, the removal is not deferred and happens immediately
An Entity is the base type of anything that can have behavior in Excalibur, they are part of the built in entity component system
Entities can be strongly typed with the components they contain