A collision solver figures out how to position colliders such that they are no longer overlapping

Solvers are executed in the order

  1. preSolve
  2. solveVelocity
  3. solvePosition
  4. postSolve

Inherit Doc

Hierarchy

  • RealisticSolver

Implements

Constructors

Properties

idToContactConstraint: Map<string, ContactConstraintPoint[]> = ...
lastFrameContacts: Map<string, CollisionContact> = ...

Methods