Body component debug settings
Camera debug settings
Collider component debug settings
Entity debug settings
Filter debug context to named entities or entity ids
Graphics component debug settings
Motion component debug settings
Physics simulation debug settings
Performance statistics
Transform component debug settings
Switch the current excalibur clock with the StandardClock and return it in the same running state.
This is useful when you need to switch back to normal mode after debugging.
Debug statistics and flags for Excalibur. If polling these values, it would be best to do so on the
postupdate
event for Engine, after all values have been updated during a frame.