Optional accOptionally set the acceleration of the actor in pixels/sec^2
Optional anchorOptionally set the anchor for graphics in the actor
Optional angularOptionally set the angular velocity of the actor in radians/sec (180 degrees = Math.PI radians)
Optional colliderOptionally supply a collider for an actor, if supplied ignores any supplied width/height
Optional collisionOptionally suppy a CollisionGroup
Optional collisionOptionally set the collision type
Optional colorOptionally set the color of an actor, only used if no graphics are present If a width/height or a radius was set a default graphic will be added
Optional coordOptionally set the coordinate plane of the actor, default is CoordPlane.World meaning actor is subject to camera positioning
Optional heightOptionally set the height of a box collider for the actor
Optional nameOptionally set the name of the actor, default is 'anonymous'
Optional posOptionally set the (x, y) position of the actor as a vector, default is (0, 0)
Optional radiusOptionally set the radius of the circle collider for the actor
Optional rotationOptionally se the rotation in radians (180 degrees = Math.PI radians)
Optional scaleOptionally set the scale of the actor's transform
Optional velOptionally set the velocity of the actor in pixels/sec
Optional visibleOptionally set the visibility of the actor
Optional widthOptionally set the width of a box collider for the actor
Optional xOptionally set the x position of the actor, default is 0
Optional yOptionally set the y position of the actor, default is 0
Optional zOptionally set the z index of the actor, default is 0
Actor contructor options