Class SystemManager<ContextType>

The SystemManager is responsible for keeping track of all systems in a scene. Systems are scene specific

Type Parameters

  • ContextType

Hierarchy

  • SystemManager

Constructors

Properties

_keyToSystem: {
    [key: string]: System<any, ContextType>;
}

Type declaration

  • [key: string]: System<any, ContextType>
initialized: boolean = false
systems: System<any, ContextType>[] = []

List of systems, to add a new system call SystemManager.addSystem

Methods