Optionally override component configuration for all entities
Optionally override component configuration for all entities
System can execute in priority order, by default all systems are priority 0. Lower values indicated higher priority. For a system to execute before all other a lower priority value (-1 for example) must be set. For a system to execute after all other a higher priority value (10 for example) must be set.
Readonly
systemDetermine whether the system is called in the SystemType.Update or the SystemType.Draw phase. Update is first, then Draw.
Readonly
typesThe types of entities that this system operates on For example ['transform', 'motion']
Systems observe when entities match their types or no longer match their types, override
Optional
postupdateOptional
sort
The PointerSystem is responsible for dispatching pointer events to entities that need them.
The PointerSystem can be optionally configured by the PointerComponent, by default Entities use the Collider's shape for pointer events.