The 'kill' event is emitted on actors when it is killed. The target is the actor that was killed.
Other target object for this event
Target object for this event.
If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.
Prevents event from bubbling
The 'kill' event is emitted on actors when it is killed. The target is the actor that was killed.