Event thrown when the actor is no longer colliding with another

Type Parameters

Hierarchy

Constructors

Properties

Accessors

Methods

Constructors

Properties

other: T

Other target object for this event

target: T

Target object for this event.

Accessors

  • get actor(): T
  • Returns T

  • set actor(actor: T): void
  • Parameters

    • actor: T

    Returns void

  • get bubbles(): boolean
  • If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.

    Returns boolean

  • set bubbles(value: boolean): void
  • Parameters

    • value: boolean

    Returns void

Methods